Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
One of Kaer's pieces of art is stolen, and the investigation brings Kaer into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
25 |
An investigation, tour, project or expedition goes wrong, stranding Kaer far from home. |
3 |
25 |
Became a Scout (Courier). |
3 |
27 |
Spend several years jumping from world to world in Kaer's scout ship. |
4 |
29 |
Continued as Scout (Courier). |
4 |
32 |
Kaer survey an alien world. |
5 |
33 |
Continued as Scout (Courier). |
5 |
36 |
When dealing with an alien race, Kaer have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
37 |
Continued as Scout (Courier). |
6 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
41 |
Continued as Scout (Courier). |
7 |
44 |
Kaer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Kaer fail to help. Gain an Enemy. |
7 |
44 |
Kaer's ship is damaged, and Kaer have to hitch-hike Kaer's way back across the stars to the nearest scout base. |
7 |
44 |
Gain 5 Contacts. Gain 3 Enemies. |
8 |
45 |
Attempted to change assignments. |
8 |
45 |
Failed to qualify for Explorer (Scout). |
8 |
45 |
Continued as Scout (Courier). |
8 |
47 |
Perform an exemplary service for the scouts. |
8 |
49 |
Forced to muster out. |