Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Assigned to a planet with a hostile or wild environment. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
23 |
Thrown into a brutal ground war |
2 |
23 |
Severely injured. Owe 3,750 for medical bills. |
3 |
26 |
Voluntarily left Cavalry |
3 |
26 |
Became a Rogue (Thief). |
3 |
28 |
A police detective or rival criminal forces Keith Fawns to flee and vows to hunt Keith Fawns down. Gain an Enemy. |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
30 |
Find Ancient Technology. |
5 |
32 |
Voluntarily left Scavenger |
5 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
34 |
Keith Fawns come into conflict with a splinter group Keith Fawns's own religion which maintains Keith Fawns's version is the wrong one. Gain 3 Rivals. |
6 |
34 |
Failed to qualify for Performer (Entertainer). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Embroiled in legal trouble. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
A good deal ensures Keith Fawns is living the high life for a few years. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Given advanced training in a specialist field |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Make an unexpected connection outside Keith Fawns's normal circles. Gain a Contact. |
9 |
50 |
Forced to muster out. |