Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Attempted a risky adventure and was sent to prison. |
2 |
24 |
Forced to muster out. |
3 |
24 |
Became a Prisoner (Fixer). |
3 |
25 |
Defeated a prison gang. Gain an Enemy. |
4 |
28 |
Continued as Prisoner (Fixer). |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
32 |
Switched to Prisoner (Thug) with previous rank. |
5 |
35 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
6 |
36 |
Aging Crisis. Owe 60,000 for medical bills. |
6 |
36 |
Retired at age 36. |
6 |
36 |
Switched to Prisoner (Inmate) with previous rank. |
6 |
38 |
A guard takes a dislike to Kfongrraghllouarrgh Ouaks Fuen. |
7 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
40 |
Returned to Prisoner (Fixer). |
7 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
44 |
Returned to Prisoner (Thug). |
8 |
48 |
Accused of assaulting a prison guard. |
9 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |