Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
An investigation takes on a dangerous turn. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Voluntarily left Intelligence |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
28 |
Kurt Paul do not know what happened to Kurt Paul. There is a gap in Kurt Paul's memory. |
4 |
28 |
Became a Merchant (Broker). |
4 |
29 |
Find an Alien Artifact. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
34 |
Gained a contact. |
5 |
36 |
Promoted to Merchant (Broker) rank 1. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
37 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
40 |
Promoted to Merchant (Broker) rank 2. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
43 |
Smuggle illegal items onto a planet. |
7 |
44 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
45 |
Make an unexpected connection outside Kurt Paul's normal circles. Gain a Contact. |
8 |
48 |
Promoted to Merchant (Broker) rank 4. |