Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
An investigation takes on a dangerous turn. |
1 |
20 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Kurt Peters went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Given specialist training in vehicles. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
34 |
Rewarded for a successful mission. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Citizen (Colonist). |
5 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
36 |
Became a Scout (Surveyor). |
6 |
40 |
Spend several years jumping from world to world in Kurt Peters's scout ship. |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
42 |
Kurt Peters have no idea what happened to Kurt Peters – they found Kurt Peters's ship drifting on the fringes of friendly space. |
8 |
42 |
Became a Drifter (Wanderer). |
8 |
46 |
Betrayed by a friend. One of Kurt Peters's Contacts or Allies betrays Kurt Peters, ending Kurt Peters's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Kurt Peters is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |