Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Lamar Warren's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lamar Warren fail to help. Gain an Enemy. |
1 |
19 |
Lamar Warren's ship is damaged, and Lamar Warren have to hitch-hike Lamar Warren's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 6 Contacts. Gain 2 Enemies. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Lamar Warren's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Perform an exemplary service for the scouts. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
31 |
When dealing with an alien race, Lamar Warren botch an opportunity to gather extra intelligence about them. |
4 |
31 |
Nearly killed. Owe 15,000 for medical bills. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
40 |
Psychologically damaged by Lamar Warren's time in the scouts. |
7 |
40 |
Failed to qualify for Enforcer (Rogue). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Continued as Scout (Explorer). |
7 |
42 |
Amnesia. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Entertainer (Artist). |
8 |
45 |
Lamar Warren is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
9 |
45 |
Became a Drifter (Wanderer). |
9 |
47 |
Betrayed by a friend. One of Lamar Warren's Contacts or Allies betrays Lamar Warren, ending Lamar Warren's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
51 |
Embroiled in legal trouble. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |