Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
19 |
Became a Citizen (Colonist). |
2 |
22 |
A revolution, attack or other unusual event throws Larkin Vear's life into chaos, forcing Larkin Vear to leave the planet. |
3 |
22 |
Became a Drifter (Barbarian). |
3 |
25 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
25 |
Became a Rogue (Enforcer). |
4 |
29 |
A police detective or rival criminal forces Larkin Vear to flee and vows to hunt Larkin Vear down. Gain an Enemy. |
5 |
29 |
Switched to Drifter (Scavenger). |
5 |
30 |
Survived a risky adventure but gained nothing. |
5 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
Someone more charismatic but less devout than Larkin Vear has become Larkin Vear's superior. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Larkin Vear have been following false teachings! |
9 |
43 |
Returned to Drifter (Barbarian). |
9 |
46 |
Suffer from a life-threatening illness. |
10 |
46 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
47 |
Larkin Vear refuse to secretly provide religious rites for a dying leader or noble, because they do not share Larkin Vear's faith. |