Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
26 |
Good fortune |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Spend several years jumping from world to world in Lennie Sapping's scout ship. |
4 |
30 |
Voluntarily left Surveyor |
4 |
30 |
Became a Citizen (Colonist). |
4 |
33 |
Political upheaval strikes Lennie Sapping's homeworld, and Lennie Sapping is caught up in the revolution. |
4 |
34 |
Promoted to Citizen (Colonist) rank 1. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
37 |
Lennie Sapping befriend a superior in the corporation or the colony. |
5 |
38 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
38 |
Voluntarily left Colonist |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
42 |
Gained a contact. |
7 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Voluntarily left Scavenger |
7 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
44 |
Lennie Sapping aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
44 |
Retired. |
8 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |