Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Expand the field of Seafarer (Personal), but gain a Rival in Leslie Grain's former tutor. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Law Enforcement (Agent). |
2 |
27 |
Became a Drifter (Barbarian). |
2 |
31 |
Attempted a risky adventure and was wildly successful. |
3 |
31 |
Continued as Drifter (Barbarian). |
3 |
33 |
Find Ancient Technology. |
4 |
35 |
Voluntarily left Barbarian |
4 |
35 |
Became a Rogue (Thief). |
4 |
39 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
39 |
Promoted to Rogue (Thief) rank 1. |
5 |
39 |
Voluntarily left Thief |
5 |
39 |
Failed to qualify for Broker (Merchant). |
5 |
39 |
Submitted to the draft. |
5 |
39 |
Became a Scout (Surveyor). |
5 |
41 |
Leslie Grain spend a great deal of time on the fringes of Charted Space. |
5 |
41 |
Psychologically damaged by Leslie Grain's time in the scouts. |
5 |
43 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
43 |
Voluntarily left Surveyor |
6 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
46 |
Opponents of Leslie Grain's belief system ambush Leslie Grain. |
6 |
46 |
Nearly killed. Owe 25,000 for medical bills. |
7 |
46 |
Failed to qualify for Explorer (Scout). |
7 |
46 |
Switched to Drifter (Scavenger). |
7 |
50 |
Find valuable salvage. |
7 |
50 |
Forced to muster out. |