Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Psychologically damaged by Lester Carbey's time in the scouts. |
2 |
20 |
Became a Scholar (Field Researcher). |
2 |
22 |
Win a prestigious prize for Lester Carbey's work. |
2 |
24 |
Promoted to Scholar (Field Researcher) rank 1. |
3 |
24 |
Continued as Scholar (Field Researcher). |
3 |
25 |
Cheated in some fashion, advancing Lester Carbey's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
25 |
Gain an Enemy |
3 |
28 |
Promoted to Scholar (Field Researcher) rank 2. |
4 |
28 |
Continued as Scholar (Field Researcher). |
4 |
32 |
An expedition or voyage goes wrong, leaving Lester Carbey stranded in the wilderness. |
5 |
32 |
Failed to qualify for Corporate (Citizen). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
36 |
Attacked by enemies that Lester Carbey easily defeat. |
5 |
36 |
Gain Enemy if Lester Carbey don't already have one. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
Moved to a new world. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
44 |
Attempted a risky adventure and was sent to prison. |
8 |
44 |
Became a Prisoner (Thug). |
8 |
46 |
Make friends with another inmate; gain them as a Contact. |
8 |
48 |
Promoted to Prisoner (Thug) rank 1. |
8 |
48 |
Paroled from prison. |