Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Failed to qualify for Corporate Agent (Agent). |
2 |
21 |
Switched to Drifter (Wanderer). |
2 |
23 |
Find valuable salvage. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Voluntarily left Wanderer |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
29 |
Lucious Allen foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
29 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Line/Crew). |
4 |
32 |
Lucious Allen is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
39 |
A sudden war destroys Lucious Allen's trade routes and contacts, forcing Lucious Allen to flee that region of space. |
6 |
39 |
Gain rebels as Enemy |
7 |
39 |
Became a Noble (Diplomat) with the new title Intern. |
7 |
41 |
Inherit a gift from a rich relative. |
8 |
43 |
Continued as Noble (Diplomat). |
8 |
44 |
time as a ruler or playboy gives Lucious Allen a wide range of experiences. |
8 |
47 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
9 |
47 |
Voluntarily left Diplomat |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
51 |
Opponents of Lucious Allen's belief system ambush Lucious Allen. |
9 |
51 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |