Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Fled from the draft. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Drifter (Barbarian). |
2 |
28 |
Find an Alien Artifact. |
3 |
31 |
Continued as Drifter (Barbarian). |
3 |
35 |
Betrayed by a friend. One of Mack Nichols's Contacts or Allies betrays Mack Nichols, ending Mack Nichols's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
35 |
Became a Merchant (Broker). |
4 |
39 |
Make an unexpected connection outside Mack Nichols's normal circles. Gain a Contact. |
4 |
39 |
Promoted to Merchant (Broker) rank 1. |
5 |
39 |
Continued as Merchant (Broker). |
5 |
41 |
Embroiled in legal trouble. |
6 |
43 |
Continued as Merchant (Broker). |
6 |
45 |
A good deal ensures Mack Nichols is living the high life for a few years. |
7 |
47 |
Continued as Merchant (Broker). |
7 |
49 |
Embroiled in legal trouble. |
7 |
51 |
Promoted to Merchant (Broker) rank 2. |