Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
Involved in the planning of an impressive heist. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Enforcer (Rogue). |
3 |
26 |
Continued as Rogue (Thief). |
3 |
30 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Thief) rank 2. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
32 |
Crime pays off. Gain victim as Enemy. |
4 |
34 |
Promoted to Rogue (Thief) rank 3. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
35 |
Involved in a gambling ring. |
5 |
38 |
Promoted to Rogue (Thief) rank 4. |
6 |
38 |
Continued as Rogue (Thief). |
6 |
42 |
Betrayed by a friend. One of Marc Williamson's Contacts or Allies betrays Marc Williamson, ending Marc Williamson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
46 |
Betrayed by a friend. One of Marc Williamson's Contacts or Allies betrays Marc Williamson, ending Marc Williamson's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
46 |
Returned to Rogue (Thief). |
8 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
50 |
Promoted to Rogue (Thief) rank 5. |
8 |
50 |
Forced to muster out. |