Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Moved to a new world. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Intelligence |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
24 |
Gain Enemy if Marcus Weston don't already have one. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Gained a contact. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
33 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
37 |
Betrayed by a friend. One of Marcus Weston's Contacts or Allies betrays Marcus Weston, ending Marcus Weston's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Failed to qualify for Enforcer (Rogue). |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
40 |
Marcus Weston do not know what happened to Marcus Weston. There is a gap in Marcus Weston's memory. |
7 |
40 |
Failed to qualify for Corporate (Citizen). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Army (Cavalry) with the new title Private. |
7 |
41 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
7 |
41 |
Gain rebels as Enemy |
8 |
41 |
Became a Merchant (Broker). |
8 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
45 |
Promoted to Merchant (Broker) rank 1. |
9 |
45 |
Continued as Merchant (Broker). |
9 |
49 |
Given advanced training in a specialist field |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |