Field Agent Mario Alexander  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 51 M 5 (-1) 4 (-1) 4 (-1) 10 (1) 7 (0) 11 (1)544A7B
Varicose veins, Sycophantic
 
Skills
Art (Presentation/Write) 1
Astrogation 0
Athletics 0
Deception 1
Drive (Mole) 1
Drive (Walker) 1
Electronics (Comms) 1
Engineer 0
Gun Combat (Archaic) 1
Investigate 1
Jack-of-All-Trades 1
Language 0
Mechanic 0
Pilot 0
Recon 2
Steward 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 01
Entertainer Journalist Freelancer12
Believer Missionary/Humanitarian Project Worker11
Agent Intelligence Field Agent34
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Jesse Enright Contact 2 1 1 0 Murrissi (F/64)
Gerald Eade Rival 2 0 1 0 Ayansh'i (M/81)
 
Term Age History
1 18 Became a Scout (Courier).
1 21 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 21 Became a Entertainer (Journalist).
2 25 Works is especially well received and popular, making Mario Alexander a minor celebrity
2 25 Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer.
3 25 Continued as Entertainer (Journalist).
3 28 Expose or are involved in a scandal of some sort.
4 28 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 32 Mario Alexander faith enjoys an explosion of popularity largely thanks to Mario Alexander's efforts.
4 32 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
5 32 Voluntarily left Missionary/Humanitarian
5 32 Became a Agent (Intelligence).
5 34 Advanced training in a specialist field.
5 36 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
6 36 Continued as Agent (Intelligence).
6 38 Advanced training in a specialist field.
6 40 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
7 40 Continued as Agent (Intelligence).
7 43 Established a network of contacts. Gain 1 contacts.
7 44 Promoted to Agent (Intelligence) rank 3.
8 44 Continued as Agent (Intelligence).
8 45 Scarred. Fully recovered.
9 45 Entered Merchant Academy with the Shipboard curriculum.
9 46 A prank goes horribly wrong. Gain a Rival.
9 49 Graduated with honors.
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