Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Nearly killed. Owe 15,000 for medical bills. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Became a Citizen (Worker). |
4 |
29 |
Mark Mcdonalid befriend a superior in the corporation or the colony. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
34 |
Spent time maintaining and using heavy vehicles. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
37 |
Spent time maintaining and using heavy vehicles. |
6 |
39 |
Promoted to Citizen (Worker) rank 1. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
40 |
Moved to a new world. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
47 |
Political upheaval strikes Mark Mcdonalid's homeworld, and Mark Mcdonalid is caught up in the revolution. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
50 |
Given advanced training in a specialist field |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Retired at age 51. |