Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
A revolution, attack or other unusual event throws Mart Cochran's life into chaos, forcing Mart Cochran to leave the planet. |
2 |
19 |
Failed to qualify for Star Marine (Marine). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Advanced training in a specialist field. |
2 |
23 |
Attempt at commissioned failed. |
3 |
23 |
Continued as Navy (Engineer/Gunner). |
3 |
26 |
Mart Cochran foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
27 |
Forced to continue current assignment |
3 |
27 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
29 |
Vessel participates in a diplomatic mission. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
36 |
Moved to a new world. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
42 |
Suffer from a life-threatening illness. |
8 |
42 |
Failed to qualify for Corporate Agent (Agent). |
8 |
42 |
Switched to Drifter (Barbarian). |
8 |
43 |
Survived a risky adventure but gained nothing. |
9 |
46 |
Continued as Drifter (Barbarian). |
9 |
47 |
Amnesia. |