Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Find an Alien Artifact. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
34 |
Suffer from a life-threatening illness. |
5 |
34 |
Failed to qualify for Line/Crew (Navy). |
5 |
34 |
Switched to Drifter (Scavenger). |
5 |
36 |
Mart Meredeth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Became a Agent (Intelligence). |
6 |
39 |
Uncover a major conspiracy against Mart Meredeth's employers. |
6 |
40 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
40 |
Continued as Agent (Intelligence). |
7 |
44 |
Good fortune |
8 |
44 |
Continued as Agent (Intelligence). |
8 |
48 |
Go undercover to investigate an enemy. |
8 |
45 |
Advanced training in a specialist field. |
8 |
48 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |