Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
25 |
Assigned to a black ops mission. |
2 |
25 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
3 |
25 |
Continued as Marine (Star Marine). |
3 |
27 |
Advanced training in a specialist field |
3 |
29 |
Attempt at commissioned failed. |
3 |
29 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
4 |
29 |
Voluntarily left Star Marine |
4 |
29 |
Became a Entertainer (Performer). |
4 |
32 |
Mart Walker is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
36 |
Mart Walker is caught in the periphery of a scandal. |
5 |
36 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
38 |
Mart Walker is caught in the periphery of a scandal. |
6 |
38 |
Demoted to Believer (Missionary/Humanitarian) rank -2. |
7 |
40 |
Voluntarily left Missionary/Humanitarian |
7 |
40 |
Became a Noble (Dilettante) with the new title Wastrel. |
7 |
43 |
Become deeply involved in politics on Mart Walker's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
44 |
Continued as Noble (Dilettante). |
8 |
47 |
Mart Walker make an alliance with a powerful and charismatic noble, who becomes an Ally. |
8 |
48 |
Forced to muster out. |