Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
21 |
A disaster leaves several injured, and others blame Martin Habborlain, forcing Martin Habborlain to leave Martin Habborlain's career. Gain a Rival. |
1 |
21 |
Severely injured. Owe 5,000 for medical bills. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
22 |
Established a network of contacts. Gain 3 contacts. |
3 |
25 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Go undercover to investigate an enemy. |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
29 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Advanced training in a specialist field. |
4 |
33 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
33 |
Voluntarily left Corporate Agent |
5 |
33 |
Failed to qualify for Colonist (Citizen). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
34 |
Moved to a new world. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
39 |
Attacked by enemies that Martin Habborlain easily defeat. |
6 |
39 |
Gain Enemy if Martin Habborlain don't already have one. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
45 |
Find valuable salvage. |
7 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
47 |
Attacked by enemies that Martin Habborlain easily defeat. |
8 |
47 |
Gain Enemy if Martin Habborlain don't already have one. |