Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
Severely injured. Fully recovered. |
2 |
20 |
Became a Rogue (Enforcer). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
24 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
24 |
Continued as Rogue (Enforcer). |
3 |
27 |
Gained a contact. |
3 |
28 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
28 |
Continued as Rogue (Enforcer). |
4 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
32 |
Promoted to Rogue (Enforcer) rank 3. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Thief (Rogue). |
5 |
32 |
Continued as Rogue (Enforcer). |
5 |
35 |
Marvin Doyle spend months in the dangerous criminal underworld. |
5 |
36 |
Promoted to Rogue (Enforcer) rank 4. |
6 |
36 |
Continued as Rogue (Enforcer). |
6 |
40 |
Betrayed by a friend. One of Marvin Doyle's Contacts or Allies betrays Marvin Doyle, ending Marvin Doyle's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Failed to qualify for Worker (Citizen). |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
42 |
Marvin Doyle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Failed to qualify for Free Trader (Merchant). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Became a Scout (Surveyor). |
8 |
45 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
9 |
45 |
Switched to Drifter (Barbarian). |
9 |
47 |
Betrayed by a friend. One of Marvin Doyle's Contacts or Allies betrays Marvin Doyle, ending Marvin Doyle's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Marvin Doyle retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |