Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Entertainer (Performer). |
2 |
26 |
Join homeworld’s celebrity circles |
3 |
29 |
Continued as Entertainer (Performer). |
3 |
32 |
Gain a patron in the arts. Gain an Ally |
4 |
33 |
Continued as Entertainer (Performer). |
4 |
34 |
Invited to take part in a controversial event or exhibition that improves Mason McNab's social standing. |
4 |
37 |
Promoted to Entertainer (Performer) rank 1. |
5 |
37 |
Continued as Entertainer (Performer). |
5 |
41 |
Gain a patron in the arts. Gain an Ally |
5 |
41 |
Promoted to Entertainer (Performer) rank 2. |
6 |
41 |
Continued as Entertainer (Performer). |
6 |
44 |
A new romantic starts. Gain an Ally. |
6 |
45 |
Forced to muster out. |
7 |
45 |
Became a Agent (Corporate Agent). |
7 |
49 |
Go undercover to investigate an enemy. |
7 |
49 |
Betrayed by a friend. One of Mason McNab's Contacts or Allies betrays Mason McNab, ending Mason McNab's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
49 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |