Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Mathew Hunt have no idea what happened to Mathew Hunt – they found Mathew Hunt's ship drifting on the fringes of friendly space. |
3 |
26 |
Failed to qualify for Corporate Agent (Agent). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Survived a risky adventure but gained nothing. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Find valuable salvage. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Attacked by enemies and injured. |
5 |
38 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
38 |
Gain Enemy if Mathew Hunt don't already have one. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
39 |
Amnesia. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Enforcer (Rogue). |
7 |
42 |
Switched to Drifter (Wanderer). |
7 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
46 |
Switched to Scout (Courier) with previous rank. |
8 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
50 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |