Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Became a Scholar (Physician). |
2 |
22 |
Entangled in a bureaucratic or legal morass that distracts Mathew McKee from Mathew McKee's work. |
3 |
24 |
Continued as Scholar (Physician). |
3 |
26 |
Agreed to perform research that goes against Mathew McKee's conscience. Gain 1 Enemies. |
4 |
28 |
Continued as Scholar (Physician). |
4 |
32 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
32 |
Promoted to Scholar (Physician) rank 1. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Scientist (Scholar). |
5 |
32 |
Continued as Scholar (Physician). |
5 |
36 |
Make a breakthrough in Mathew McKee's field. |
6 |
36 |
Continued as Scholar (Physician). |
6 |
39 |
Advanced training in a specialist field. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Citizen (Colonist). |
7 |
42 |
Mathew McKee befriend a superior in the corporation or the colony. |
8 |
44 |
Voluntarily left Colonist |
8 |
44 |
Failed to qualify for Artist (Entertainer). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |