Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Mathew Schmidt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Merchant (Broker). |
2 |
24 |
A sudden war destroys Mathew Schmidt's trade routes and contacts, forcing Mathew Schmidt to flee that region of space. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Failed to qualify for Corporate (Citizen). |
3 |
24 |
Returned to Drifter (Wanderer). |
3 |
27 |
Scarred. Owe 5,000 for medical bills. |
4 |
27 |
Became a Scout (Explorer). |
4 |
29 |
When dealing with an alien race, Mathew Schmidt botch an opportunity to gather extra intelligence about them. |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Became a Scholar (Physician). |
6 |
38 |
Make a breakthrough in Mathew Schmidt's field. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Scientist (Scholar). |
7 |
39 |
Continued as Scholar (Physician). |
7 |
40 |
Cheated in some fashion, advancing Mathew Schmidt's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
40 |
Gain an Enemy |
8 |
43 |
Continued as Scholar (Physician). |
8 |
47 |
Entangled in a bureaucratic or legal morass that distracts Mathew Schmidt from Mathew Schmidt's work. |
8 |
47 |
Promoted to Scholar (Physician) rank 1. |
9 |
47 |
Continued as Scholar (Physician). |
9 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |