Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Entertainer (Artist). |
2 |
31 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
31 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
31 |
Submitted to the draft. |
3 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
34 |
Imperial trade restrictions force Matt Keiler out of business. |
4 |
34 |
Became a Rogue (Enforcer). |
4 |
37 |
Severely injured. Owe 10,000 for medical bills. |
5 |
37 |
Failed to qualify for Courier (Scout). |
5 |
37 |
Became a Drifter (Wanderer). |
5 |
39 |
Betrayed by a friend. One of Matt Keiler's Contacts or Allies betrays Matt Keiler, ending Matt Keiler's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
43 |
Matt Keiler retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
43 |
Continued as Believer (Missionary/Humanitarian). |
7 |
45 |
Matt Keiler have been following false teachings! |
8 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Retired. |
8 |
47 |
A new romantic starts. Gain an Ally. |
9 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |