Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
19 |
Gain Enemy if Max Roberts don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Attacked by enemies that Max Roberts easily defeat. |
2 |
25 |
Gain Enemy if Max Roberts don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
32 |
Max Roberts is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
36 |
Encounter a Psionic institute. |
5 |
36 |
Tested for psionic powers |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Became a Psion (Adept). |
6 |
37 |
An anti-psi cult or gang attempts to expose or attack Max Roberts. |
7 |
37 |
Switched to Drifter (Barbarian). |
7 |
40 |
Betrayed by a friend. One of Max Roberts's Contacts or Allies betrays Max Roberts, ending Max Roberts's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Entered Merchant Academy with the Business curriculum. |
8 |
44 |
Widely recognized. |
8 |
44 |
Graduated. |
9 |
44 |
Became a Merchant (Broker). |
9 |
44 |
Promoted to Merchant (Broker) rank 1. |
9 |
48 |
Make an unexpected connection outside Max Roberts's normal circles. Gain a Contact. |
9 |
48 |
Promoted to Merchant (Broker) rank 2. |