Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
A police detective or rival criminal forces Maxwell Mendoza to flee and vows to hunt Maxwell Mendoza down. Gain an Enemy. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Entered Merchant Academy with the Business curriculum. |
3 |
25 |
War breaks out, triggering a mandatory draft. |
3 |
25 |
Fled from the draft. |
3 |
25 |
Dropped out of the merchant academy. |
4 |
25 |
Became a Drifter (Wanderer). |
4 |
27 |
Maxwell Mendoza run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
27 |
Switched to Agent (Corporate Agent). |
5 |
31 |
Hard times caused by a lack of interstellar trade costs Maxwell Mendoza's job. |
6 |
31 |
Failed to qualify for Physician (Scholar). |
6 |
31 |
Switched to Drifter (Scavenger). |
6 |
35 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
7 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
39 |
Maxwell Mendoza accepted an offer of inducements to betray Maxwell Mendoza's faith. Gain 120,000 in cash. |
8 |
39 |
Returned to Drifter (Wanderer). |
8 |
43 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
9 |
43 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
47 |
Maxwell Mendoza aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
47 |
Returned to Drifter (Wanderer). |
10 |
51 |
Betrayed by a friend. One of Maxwell Mendoza's Contacts or Allies betrays Maxwell Mendoza, ending Maxwell Mendoza's career. That Contact or Ally becomes a Rival or Enemy. |