Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Nearly killed. Owe 7,500 for medical bills. |
3 |
25 |
Failed to qualify for Ground Assault (Marine). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
27 |
Contact with Government. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Became a Scout (Surveyor). |
5 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
32 |
Became a Scholar (Field Researcher). |
6 |
36 |
Work leads to a considerable breakthrough. |
6 |
36 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
36 |
Continued as Scholar (Field Researcher). |
7 |
38 |
Win a prestigious prize for Merl Morrison's work. |
8 |
40 |
Attempted to change assignments. |
8 |
40 |
Switched to Scholar (Scientist) with previous rank. |
8 |
42 |
Make a breakthrough in Merl Morrison's field. |
8 |
44 |
Promoted to Scholar (Scientist) rank 2. |
9 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Voluntarily left Scientist |
9 |
44 |
Retired. |
9 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |