Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
24 |
Continued as Believer (Missionary/Humanitarian). |
3 |
28 |
Merl Parlow retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
28 |
Voluntarily left Missionary/Humanitarian |
4 |
28 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
30 |
Merl Parlow commit a legendary crime. |
4 |
32 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
32 |
Continued as Rogue (Pirate). |
5 |
34 |
Nearly killed. Owe 40,000 for medical bills. |
6 |
34 |
Became a Entertainer (Artist). |
6 |
35 |
Merl Parlow is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
35 |
Became a Citizen (Corporate). |
7 |
36 |
Merl Parlow is rewarded for Merl Parlow's diligence or cunning. |
7 |
39 |
Promoted to Citizen (Corporate) rank 1. |
8 |
39 |
Continued as Citizen (Corporate). |
8 |
42 |
A revolution, attack or other unusual event throws Merl Parlow's life into chaos, forcing Merl Parlow to leave the planet. |
9 |
42 |
Became a Drifter (Barbarian). |
9 |
44 |
A new romantic starts. Gain an Ally. |
10 |
46 |
Continued as Drifter (Barbarian). |
10 |
48 |
Gained a contact. |
10 |
50 |
Forced to continue current assignment. |
10 |
50 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
Retired at age 50. |