Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Merle Ford run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
25 |
Given advanced training in a specialist field |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
34 |
Embroiled in legal trouble. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
37 |
Make an unexpected connection outside Merle Ford's normal circles. Gain a Contact. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
43 |
Promoted to Merchant (Free Trader) rank 4. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Became a Noble (Diplomat) with the new title Intern. |
9 |
49 |
Merle Ford make an alliance with a powerful and charismatic noble, who becomes an Ally. |
9 |
51 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |