Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
26 |
Thrown into a brutal ground war |
2 |
26 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
29 |
Unit is slaughtered in a disastrous battle, for which Merrill Casey blame Merrill Casey's commander. Gain commander as Enemy. |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
33 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
5 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
36 |
Attacked by enemies and injured. |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
36 |
Gain Enemy if Merrill Casey don't already have one. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Merrill Casey accepted an offer of inducements to betray Merrill Casey's faith. Gain 270,000 in cash. |
6 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
41 |
Returned to Drifter (Wanderer). |
7 |
45 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
46 |
Moved to a new world. |
8 |
49 |
Promoted to Drifter (Wanderer) rank 2. |