Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Army (Infantry) with the new title Private. |
2 |
30 |
Thrown into a brutal ground war |
2 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
30 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
3 |
30 |
Voluntarily left Infantry |
3 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
33 |
Merritt Beck come into conflict with a splinter group Merritt Beck's own religion which maintains Merritt Beck's version is the wrong one. Gain 1 Rivals. |
4 |
33 |
Failed to qualify for Colonist (Citizen). |
4 |
33 |
Became a Drifter (Wanderer). |
4 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Embroiled in legal trouble. |
5 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
40 |
Became a Prisoner (Fixer). |
6 |
43 |
Beaten by a prison gang. |
6 |
43 |
Scarred. Owe 5,000 for medical bills. |
7 |
44 |
Switched to Prisoner (Thug) with previous rank. |
7 |
48 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |