Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Noble (Administrator) with the new title Assistant. |
2 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
31 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
3 |
31 |
Continued as Noble (Administrator). |
3 |
32 |
Join a conspiracy of nobles that were caught. |
3 |
32 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
35 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
4 |
35 |
Attempted to change assignments. |
4 |
35 |
Switched to Noble (Dilettante) with the new title Ingrate and previous rank. |
4 |
38 |
Become deeply involved in politics on Merritt Buckman's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 |
39 |
Continued as Noble (Dilettante). |
5 |
43 |
Inherit a gift from a rich relative. |
6 |
43 |
Continued as Noble (Dilettante). |
6 |
44 |
A new romantic starts. Gain an Ally. |
6 |
47 |
Promoted to Noble (Dilettante) rank 3. |
7 |
47 |
Continued as Noble (Dilettante). |
7 |
48 |
Inherit a gift from a rich relative. |
7 |
51 |
Forced to muster out. |