Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Failed to qualify for Enforcer (Rogue). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
28 |
Gain a contact. |
3 |
29 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
29 |
Voluntarily left Line/Crew |
4 |
29 |
Switched to Drifter (Wanderer). |
4 |
32 |
Suffer from a life-threatening illness. |
5 |
32 |
Failed to qualify for Journalist (Entertainer). |
5 |
32 |
Returned to Drifter (Scavenger). |
5 |
35 |
Merritt Gleeson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Merchant (Broker). |
6 |
39 |
Make an unexpected connection outside Merritt Gleeson's normal circles. Gain a Contact. |
6 |
39 |
Promoted to Merchant (Broker) rank 1. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
41 |
A good deal ensures Merritt Gleeson is living the high life for a few years. |
7 |
43 |
Promoted to Merchant (Broker) rank 2. |
8 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
46 |
Merritt Gleeson's business or ship thrives. |
8 |
47 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Continued as Merchant (Broker). |
9 |
48 |
Make an unexpected connection outside Merritt Gleeson's normal circles. Gain a Contact. |
9 |
51 |
Forced to continue current assignment. |
9 |
51 |
Promoted to Merchant (Broker) rank 4. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |