Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
Refused to criticise a questionable political leader on Mervin McDonaugh's homeworld. |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
25 |
Mervin McDonaugh is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
25 |
Became a Drifter (Scavenger). |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
32 |
Mervin McDonaugh run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Scout (Surveyor). |
5 |
36 |
Mervin McDonaugh spend a great deal of time on the fringes of Charted Space. |
5 |
36 |
Mervin McDonaugh's ship is damaged, and Mervin McDonaugh have to hitch-hike Mervin McDonaugh's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 6 Contacts. Gain 1 Enemies. |
5 |
36 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Surveyor). |
6 |
39 |
Mervin McDonaugh's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mervin McDonaugh fail to help. Gain an Enemy. |
6 |
39 |
Severely injured. Owe 25,000 for medical bills. |
6 |
40 |
Promoted to Scout (Surveyor) rank 2. |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Became a Scholar (Field Researcher). |
8 |
44 |
A disaster leaves several injured, and others blame Mervin McDonaugh, forcing Mervin McDonaugh to leave Mervin McDonaugh's career. Gain a Rival. |
8 |
44 |
Severely injured. Owe 2,500 for medical bills. |
9 |
44 |
Switched to Entertainer (Artist). |
9 |
48 |
One of Mervin McDonaugh's pieces of art is stolen, and the investigation brings Mervin McDonaugh into the criminal underworld. |
9 |
48 |
Promoted to Entertainer (Artist) rank 1. |