Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A series of bad deals and decisions force Meyer Wareham into bankruptcy. Meyer Wareham salvages what Meyer Wareham can. |
3 |
26 |
Failed to qualify for Marine Support (Marine). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
27 |
Became a Noble (Diplomat) with the new title Intern. |
4 |
28 |
Accused of a crime |
4 |
31 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
5 |
31 |
Became a Prisoner (Fixer). |
5 |
35 |
Hire a new lawyer. |
5 |
35 |
Promoted to Prisoner (Fixer) rank 1. |
5 |
35 |
Paroled from prison. |
6 |
35 |
Switched to Noble (Administrator) with the new title Clerk and previous rank. |
6 |
38 |
Meyer Wareham manipulate and charm Meyer Wareham's way through high society. Gain a Rival and an Ally. |
7 |
39 |
Continued as Noble (Administrator). |
7 |
40 |
Meyer Wareham make an alliance with a powerful and charismatic noble, who becomes an Ally. |
8 |
43 |
Continued as Noble (Administrator). |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
47 |
Continued as Noble (Administrator). |
9 |
50 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |