Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Michael Hunniford's scout ship is one of the first on the scene to rescue the survivors of a disaster but Michael Hunniford fail to help. Gain an Enemy. |
1 |
21 |
Michael Hunniford have no idea what happened to Michael Hunniford – they found Michael Hunniford's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
When dealing with an alien race, Michael Hunniford botch an opportunity to gather extra intelligence about them. |
2 |
23 |
Psychologically damaged by Michael Hunniford's time in the scouts. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Michael Hunniford's ship is damaged, and Michael Hunniford have to hitch-hike Michael Hunniford's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 6 Contacts. Gain 3 Enemies. |
4 |
28 |
Became a Entertainer (Performer). |
4 |
31 |
One of Michael Hunniford's pieces of art is stolen, and the investigation brings Michael Hunniford into the criminal underworld. |
4 |
32 |
Promoted to Entertainer (Performer) rank 1. |
5 |
32 |
Continued as Entertainer (Performer). |
5 |
33 |
Criticised a questionable political leader on Michael Hunniford's homeworld, causing his downfall. Gain an Enemy |
5 |
36 |
Promoted to Entertainer (Performer) rank 2. |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
40 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
6 |
40 |
Promoted to Entertainer (Performer) rank 3. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
44 |
Expose or are involved in a scandal of some sort. |
8 |
44 |
Failed to qualify for Colonist (Citizen). |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
48 |
Attempted a risky adventure and was sent to prison. |
8 |
48 |
Promoted to Drifter (Scavenger) rank 1. |