Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A good deal ensures Millard Johnston is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Make an unexpected connection outside Millard Johnston's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Embroiled in legal trouble. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Imperial trade restrictions force Millard Johnston out of business. |
6 |
35 |
Failed to qualify for Corporate Agent (Agent). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
37 |
Birth or Death involving a family member or close friend. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Attacked by enemies and injured. |
7 |
40 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
40 |
Gain Enemy if Millard Johnston don't already have one. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
45 |
Nearly killed. Owe 10,000 for medical bills. |
9 |
45 |
Failed to qualify for Worker (Citizen). |
9 |
45 |
Switched to Drifter (Scavenger). |
9 |
47 |
Amnesia. |