Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Amnesia. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Miller Walker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Failed to qualify for Flight (Navy). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
32 |
Miller Walker is blamed for an accident that causes the death of several crew members. Miller Walker's guilt drives Miller Walker to excel. |
4 |
33 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Switched to Navy (Flight) with previous rank. |
5 |
36 |
Miller Walker is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
40 |
Miller Walker come into conflict with a splinter group Miller Walker's own religion which maintains Miller Walker's version is the wrong one. Gain 2 Rivals. |
7 |
40 |
Switched to Drifter (Wanderer). |
8 |
44 |
Voluntarily left Wanderer |
8 |
44 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
8 |
46 |
Miller Walker come into conflict with a splinter group Miller Walker's own religion which maintains Miller Walker's version is the wrong one. Gain 2 Rivals. |
9 |
46 |
Returned to Drifter (Wanderer). |
9 |
50 |
Find valuable salvage. |