Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
An investigation takes on a dangerous turn. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Given specialist training in vehicles. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
31 |
A sudden war destroys Minnie Fletcher's trade routes and contacts, forcing Minnie Fletcher to flee that region of space. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Failed to qualify for Colonist (Citizen). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
A new romantic starts. Gain an Ally. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
43 |
Suffer from a life-threatening illness. |
8 |
43 |
Failed to qualify for Scientist (Scholar). |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
47 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
48 |
Gained a contact. |
9 |
51 |
Promoted to Drifter (Scavenger) rank 2. |