Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
A police detective or rival criminal forces Mitchel Hunt to flee and vows to hunt Mitchel Hunt down. Gain an Enemy. |
2 |
21 |
Became a Citizen (Worker). |
2 |
24 |
Mitchel Hunt learn something Mitchel Hunt should not have – a corporate secret, a political scandal – which Mitchel Hunt can profit from illegally. |
2 |
24 |
Gain a criminal contact. |
3 |
25 |
Continued as Citizen (Worker). |
3 |
29 |
Advanced training in a specialist field. |
3 |
29 |
Promoted to Citizen (Worker) rank 1. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
30 |
Mitchel Hunt is rewarded for Mitchel Hunt's diligence or cunning. |
4 |
33 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
34 |
Moved to a new world. |
5 |
37 |
Promoted to Citizen (Worker) rank 3. |
6 |
37 |
Aging Crisis. Owe 40,000 for medical bills. |
6 |
37 |
Retired at age 37. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
41 |
Mitchel Hunt is rewarded for Mitchel Hunt's diligence or cunning. |
6 |
41 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
43 |
Mitchel Hunt learn something Mitchel Hunt should not have – a corporate secret, a political scandal – which Mitchel Hunt can profit from illegally. |
7 |
45 |
Promoted to Citizen (Worker) rank 5. |
8 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
45 |
Continued as Citizen (Worker). |
8 |
49 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |