Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Mitchel Norman's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Mitchel Norman's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
29 |
Mitchel Norman commit a legendary crime. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
4 |
34 |
Arrested and charged. |
4 |
34 |
Failed to defend self. Gain an Enemy and go to prison. |
5 |
34 |
Became a Prisoner (Fixer). |
5 |
35 |
Persecuted by a prison gang. |
6 |
38 |
Continued as Prisoner (Fixer). |
6 |
42 |
Vocational Training. |
6 |
42 |
Promoted to Prisoner (Fixer) rank 1. |
6 |
42 |
Paroled from prison. |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
43 |
Contact with Government. |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
47 |
Attacked by enemies that Mitchel Norman easily defeat. |
8 |
47 |
Gain Enemy if Mitchel Norman don't already have one. |
8 |
50 |
Promoted to Drifter (Wanderer) rank 2. |