Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
A revolution, attack or other unusual event throws Mitchel Sweet's life into chaos, forcing Mitchel Sweet to leave the planet. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A series of bad deals and decisions force Mitchel Sweet into bankruptcy. Mitchel Sweet salvages what Mitchel Sweet can. |
3 |
23 |
Failed to qualify for Explorer (Scout). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
27 |
Mitchel Sweet do not know what happened to Mitchel Sweet. There is a gap in Mitchel Sweet's memory. |
4 |
27 |
Returned to Merchant (Merchant Marine). |
4 |
31 |
Good fortune |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Make an unexpected connection outside Mitchel Sweet's normal circles. Gain a Contact. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
A good deal ensures Mitchel Sweet is living the high life for a few years. |
8 |
43 |
Voluntarily left Merchant Marine |
8 |
43 |
Became a Scout (Explorer). |
8 |
46 |
Mitchel Sweet survey an alien world. |
9 |
47 |
Continued as Scout (Explorer). |
9 |
48 |
Mitchel Sweet's ship is damaged, and Mitchel Sweet have to hitch-hike Mitchel Sweet's way back across the stars to the nearest scout base. |
9 |
48 |
Gain 6 Contacts. Gain 1 Enemies. |