Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
Involved in a gambling ring. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
29 |
Mont Watson spend months in the dangerous criminal underworld. |
3 |
30 |
Promoted to Rogue (Thief) rank 2. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
32 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Make an unexpected connection outside Mont Watson's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Embroiled in legal trouble. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
A good deal ensures Mont Watson is living the high life for a few years. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |