Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Physician) with previous rank. |
2 |
25 |
Make a breakthrough in Mortimer Webb's field. |
2 |
26 |
Promoted to Scholar (Physician) rank 2. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
27 |
Assigned to work on a secret project for a patron or organisation. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
31 |
Caught cheating in some fashion, advancing Mortimer Webb's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
31 |
A disaster leaves several injured, and others blame Mortimer Webb, forcing Mortimer Webb to leave Mortimer Webb's career. Gain a Rival. |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
31 |
Gain an Enemy |
4 |
34 |
Promoted to Scholar (Physician) rank 3. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
38 |
Promoted to Scholar (Physician) rank 4. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Scientist (Scholar). |
6 |
38 |
Continued as Scholar (Physician). |
6 |
41 |
An expedition or voyage goes wrong, leaving Mortimer Webb stranded in the wilderness. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Colonist (Citizen). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
46 |
Nearly killed. Fully recovered. |
8 |
46 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
48 |
Mortimer Webb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |