Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Join a social movement. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Merchant (Free Trader). |
3 |
31 |
Continued as Merchant (Free Trader). |
4 |
35 |
Continued as Merchant (Free Trader). |
4 |
36 |
Make an unexpected connection outside Neil Meyer's normal circles. Gain a Contact. |
4 |
39 |
Forced to muster out. |
5 |
39 |
Failed to qualify for Artist (Entertainer). |
5 |
39 |
Submitted to the draft. |
5 |
39 |
Became a Army (Cavalry) with the new title Private. |
5 |
41 |
Assigned to a peacekeeping role. |
6 |
43 |
Voluntarily left Cavalry |
6 |
43 |
Became a Drifter (Scavenger). |
6 |
47 |
Suffer from a life-threatening illness. |
7 |
47 |
Became a Scout (Surveyor). |
7 |
49 |
Neil Meyer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Neil Meyer fail to help. Gain an Enemy. |
7 |
49 |
Neil Meyer have no idea what happened to Neil Meyer – they found Neil Meyer's ship drifting on the fringes of friendly space. |