Nellie Farrell  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 51 M 3 (-1) 2 (-2) 6 (0) 3 (-1) 10 (1) 8 (0)3263A8
Nagging, Practical, Liver spots
 
Skills
Astrogation 2
Electronics 0
Flyer 0
Gun Combat (Slug) 1
Language 0
Mechanic 0
Pilot (Spacecraft) 1
Recon 0
Science (Social Sciences/History) 1
Streetwise 0
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout15
Agent Corporate Agent 01
Agent Law Enforcement Rookie01
Drifter Scavenger 12
 
Name Type Affinity Enmity Power Influence Species
Sullivan Gilbert Enemy 0 4 0 0 Darmine (M/56)
Sullivan Gilbert's influence is diminished.
Julian Allen Contact 3 1 1 1 Humaniti (M/82)
Julian Allen gains in influence.
Randall Medina Contact 2 1 4 4 Humaniti (M/51)
Joshua Tabiner Contact 1 1 2 1 Vanejenese (M/28)
Burley Garcia Contact 3 1 2 2 Zhodani, Imperium (M/22)
Sudie Baker Enemy 0 3 2 1 Cassilldan (F/58)
Jesus Robins Enemy 0 5 0 3 Cassilldan (M/58)
Joan Uleaven Enemy 0 2 1 0 Humaniti (F/34)
Elizebeth Maynard Enemy 0 2 5 1 Darmine (F/49)
Beula Cox Contact 1 1 1 1 Humaniti (F/22)
Beula Cox has life-changing event that creates new responsibilities.
Edythe Corney Contact 3 2 0 3 Traltar (F/70)
Diane Alardice Contact 2 2 3 2 Humaniti (F/69)
Diane Alardice has had an unexpected run of good fortune lately.
George Kinghead Ally 3 0 0 2 Humaniti (F/13)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 19 Moved to a new world.
1 22 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
2 22 Continued as Scout (Surveyor).
2 26 Gained a contact.
3 26 Continued as Scout (Surveyor).
3 27 Spend several years jumping from world to world in Nellie Farrell's scout ship.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Explorer (Scout).
4 30 Continued as Scout (Surveyor).
4 31 Nellie Farrell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nellie Farrell fail to help. Gain an Enemy.
4 31 Nellie Farrell's ship is damaged, and Nellie Farrell have to hitch-hike Nellie Farrell's way back across the stars to the nearest scout base.
4 31 Gain 4 Contacts. Gain 3 Enemies.
5 34 Continued as Scout (Surveyor).
5 36 Nellie Farrell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nellie Farrell fail to help. Gain an Enemy.
5 36 Nellie Farrell have no idea what happened to Nellie Farrell – they found Nellie Farrell's ship drifting on the fringes of friendly space.
5 38 Forced to muster out.
6 38 Became a Agent (Corporate Agent).
6 39 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7 39 Failed to qualify for Scientist (Scholar).
7 39 Submitted to the draft.
7 39 Switched to Agent (Law Enforcement) with the new title Rookie.
7 42 Established a network of contacts. Gain 3 contacts.
8 43 Voluntarily left Law Enforcement
8 43 Failed to qualify for Broker (Merchant).
8 43 Became a Drifter (Scavenger).
8 44 Attempted a risky adventure and was injured.
8 44 Injured. Fully recovered. Owe 5,000 for medical bills.
8 47 Promoted to Drifter (Scavenger) rank 1.
9 47 Continued as Drifter (Scavenger).
9 51 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
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