Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Make an unexpected connection outside Newell Sanders's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
A sudden war destroys Newell Sanders's trade routes and contacts, forcing Newell Sanders to flee that region of space. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Find valuable salvage. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
32 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
32 |
Voluntarily left Scavenger |
5 |
32 |
Failed to qualify for Explorer (Scout). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
36 |
Suffer from a life-threatening illness. |
6 |
36 |
Became a Entertainer (Performer). |
6 |
37 |
One of Newell Sanders's pieces of art is stolen, and the investigation brings Newell Sanders into the criminal underworld. |
6 |
40 |
Promoted to Entertainer (Performer) rank 1. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
42 |
Join homeworld’s celebrity circles |
7 |
44 |
Promoted to Entertainer (Performer) rank 2. |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
48 |
Works is especially well received and popular, making Newell Sanders a minor celebrity |