Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Newman Dwyer far from home. |
2 |
21 |
Became a Citizen (Corporate). |
2 |
22 |
Political upheaval strikes Newman Dwyer's homeworld, and Newman Dwyer is caught up in the revolution. |
3 |
25 |
Continued as Citizen (Corporate). |
3 |
28 |
Advanced training in a specialist field. |
4 |
29 |
Continued as Citizen (Corporate). |
4 |
33 |
Newman Dwyer learn something Newman Dwyer should not have – a corporate secret, a political scandal – which Newman Dwyer can profit from illegally. |
4 |
33 |
Promoted to Citizen (Corporate) rank 1. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
35 |
Newman Dwyer's business expands, Newman Dwyer's corporation grows, or the colony thrives. |
5 |
37 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
37 |
Continued as Citizen (Corporate). |
6 |
38 |
Newman Dwyer rise to a position of power in Newman Dwyer's colony or corporation. |
6 |
41 |
Promoted to Citizen (Corporate) rank 3. |
7 |
41 |
Continued as Citizen (Corporate). |
7 |
42 |
Spent time maintaining and using heavy vehicles. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Failed to qualify for Free Trader (Merchant). |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
A new romantic starts. Gain an Ally. |
8 |
49 |
Forced to muster out. |